Players take the role of former street racer Ryan Cooper and progress in the career mode by beating a series of "race days.
Race days are hosted by racing organisations and contain race events held at a single location and track. Placing in an event on the race day will earn the player points. Players can complete all the events on a race day to earn enough points to win the race day or even "dominate" it. Players will earn additional cash prizes upon dominating a race day. Players will unlock locked race days with every win and domination of a race day.
A racing organisation starts with one race day and a challenge race day, which provides cars for the player to use at no cost. Players can pick one of the provided cars as a prize after winning a challenge race day.
Players can participate in the Super Promotion race day after winning enough race days by a single organisation. Players will be able to compete in the next tier of race days after winning a Super Promotion. Need for Speed: ProStreet features fifty-five vehicles, categorised in three tiers.
Vehicle customisation is restricted to "blueprints", which are tuning setups for each race type of the game - Grip, Drag, Drift and Speed Challenge. Players are only able to customise cars within the career mode, as the My Cars feature from previous titles is absent from this title. Each car can get up to four blueprints for any race type, and may be upgraded to a higher performance tier.
Cars that were obtained from Super Promotion events cannot be modified in any way. Tuning is similar to that seen in Need for Speed: Carbon , as players can modify a vehicle's parameters with sliding dials.
Visual customisation has been drastically changed compared to Need for Speed: Carbon , as body kits can be adjusted for downforce and top speed in a windtunnel using Autosculpt customisation. Race day events take place in various settings based on iconic locations around the world, and each of them has a set of courses in which races take place. Additional tracks would be made available with the Booster Pack. The series has generally had strong racing controls, but those were somehow lost in the latest game.
X-Plane Most of the cars in the game feel like caricatures of their real-life counterparts, but not in a good way. Most every vehicle drives like a boat and feels very reluctant to want to turn at all.
The Sims 2. The Sector Shootout challenges can be fun, but there were a few occasions where we had problems with the driver AI and the basic setup for the event. The score counts down as time rolls on. Need for Speed ProStreet is a disappointing effort in a franchise that has generally been rather solid. It could have still been a decent game had the cars driven well, but unfortunately their performance is shoddy.
Car lovers will find something to like here due to the customization options, but Need for Speed has certainly seen better days. You can mix and match any of the event types, lock down the available cars or leave the selection wide open and basically set up the Race Day however you want.
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A good story-line and game progression.
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