Peter looked at his record and told him he couldn't get in. I want to hear some music with balls. We'll haggle over the paperwork later. These forums have been archived and are now read-only. Forum Index. Blackwater USA Inc. Pandemic Horde. Tara Read.
Due to limited typing space the Prologue has been removed in order to update the original post. Feel free to leave questions, comments, etc. Thank You! Piracy has many forms in Eve. But for us to understand Piracy we must first know examples and even the basic definition. Piracy is defined by Webster as: 1 an act of robbery on the high seas; also : an act resembling such robbery 2 robbery on the high seas 3 a : the unauthorized use of another's production, invention, or conception especially in infringement of a copyright b : the illicit accessing of broadcast signals Illegal act of violence, detention, or plunder committed for private ends by the crew of a private ship usually against another ship on the high seas In essence Piracy simply put, is using violence or other harsh methods for profit and power.
However violence is not always necessary as we shall see in the next section. Piracy is one of Eves most rewarding and often harshest professions. In choosing Piracy you as a player are willingly resort to the games darkest, open free rules to ones advantage. This freedom is often seen as the draw for many of us whom choose to be Pirates.
The simple ability to hunt or prey on a weaker player with little to no consequence is in my opinion the basic enjoyment of being a Pirate.
From High Sec to the emptiness of Null and the middle systems of Low sec plunder is vast and ripe for the taking. Here we shall see some forms of piracy in Eve and what they are.
Ransoms: The art of ransoming is one of the most basic forms of profit in Eve. Ransoming is defined as: A consideration paid or demanded for the release of someone or something from captivity. Ransoming in Eve takes place when you hold either a players assets or the actual player in temporary control. Such examples would be a pirate in a Talos ransoming an older players escape pod for an estimated amount of isk or the estimated value of a players ship.
Ransoming can also be used in holding assets of say a corp or an alliance and can be one of if not the most profitable ways to make isk as a Pirate. Myself, I have personally acquired billions of isk simply by trading back an entire alliances assets or holding them in a state of calamity and chaos by holding what they need to survive.
Simply put, ransoming is a tool. We will delve into the art of ransoming later in this guide. Violence: An act of violence is something you will commit daily as a Pirate. Shooting an enemy and blowing them up or fighting for control of said pockets of space or a valuable trade route is something we will all run across.
Violence demonstrates power and control against either rival factions, or even those of the mega alliances.
Remember a smart and competent pilot is worth more than a man blob with little direction or cohesion. Extortion: Extortion is defined as: to obtain from a person by force, intimidation, or undue or illegal power.
Extortion is basically using methods of intimidation or force to obtain something from another. It is simply the act of obtaining something illegally. Scamming : Scamming is defined as: a fraudulent or deceptive act or operation. It only takes 10 seconds in Jita to see floods of text and offers by people. Careful observation will reveal a person selling a module for twice it's worth, or asking for donations into some sort of lottery.
These are merely trivial in nature yet can net some serious isk if you have the patience. Scamming is one of the oldest and often best ways to make lumps of isk in Eve. Anything from false intel to planting alts in corps and alliances garnering trust has lead to fortunes made in a matter of seconds. Preying upon the ignorant and willing is something as a Pirate we excel at.
Seeing that wallet blink and getting laughable reactions makes it all worthwhile. So now that we have listed some of the basic forms of Piracy we well delve into how does one develop into not only a competent Pirate but a devious player.
I often find myself in a calm simply roaming throughout various regions and systems. Nothing to hold me back. Nothing to fear. The next jump into a system is a mystery and the thrill of the hunting someone down with guns blazing can be enthralling.
As a Pirate, credibility is everything. This may sound like an oxymoron being a thieving bloodthirsty wretch of the Seven Space Lanes yet it is true. I come from the Old Guard mentality. I honor 1v1's and ALL ransoms regardless of player or loot involved. Shooting and killing an enemy is one thing that anyone can do. Following the barking orders of someone with lemmings besides you in a blob is something of a bore and unskilled.
However, sparing someone or rather holding that persons fate in your hands is in my opinion true power. The ability to show restraint even in the face of potential riches and another notch on your belt carries Charisma.
Look to Post Two. It is said that the term Gullible is not in the dictionary. If you actually went to check that please stop reading this guide right now and go back to mining. People feel betrayed, hurt, angry, sad, furious even to the point of posting rage posts just look to a few on the front page for perfect examples.
As a Pirate though we have NO feelings! I'll admit there are a few unworthy saps I felt bad for but as the old saying goes that's Eve. Gut instinct tends to be the best indication. If it's too good to be true it probably is and more often than naught results in the loss of one's ship or even assets. Pirates are a dirty band by themselves and attempting to join can be perilous.
A perfect example is a certain pilot who shall not be named whom passed me in Khanid not a week ago. This character was from Li3 and had seen me flying around before so he struck up conversation. We got to BSing and already I was laying on the silver tongue pretty thick. He became intrigued when I spoke of the kills we were getting and all the goodies dropped from a particular Mach kill. However my scams in a particular corp intrigued him and it was obvious to me that greed was getting the better of him.
I asked him casually what types of ships he had when he spoke of how distasteful his experience thus far had been. I pushed the issue a little more until I eventually got him to fess up of him owning a Carrier. I immediately was on the horn with others and the plan was enacted. He agreed to join but had work and other commitments so it had to be postponed till the next day. We formed up and sure enough said pilot was ready and eager. With a Maelstrom and his entire livelihood in his cargo hold, I fleeted him and sat in space in a Cyno fit Megathron ready for him.
A simple command by him to light cyno was all it took. With the hull of a gleaming Nidhoggur in sight our HICS began their work as swarms of other deadly comrades swarmed into view all eager for the kill. A few minutes later and the Carrier was a smoldering heap of wreckage in the deepness of space. The dismayed pilot was taken aback and hopefully for his sake learned a valuable yet harsh lesson. We gave him a one way trip back to Li3 space and the spoils all went to myself.
Not too shabby for a few hours of simple sweet talking. People whom you've known as friends could suddenly turn enemies in the blink of an eye. Comrades could turn rouge and Pirates especially if seeing an opportunity are almost certain to jump on the chance for riches and tears.
Besides splitting loot in kills or other various little things like bounties I've found myself to be quite sufficient in Eve by taking the riches of others.
For better or worse it's addicting. So much so, that I've taken it upon myself to refine tactics, gather various information on players, and the hardest is remaining patient. As a Pirate, scamming is what makes you isk. Ransoms and other things have potential yet pulling a fast one on a rich player or an unsuspecting corporation can lead to wealth so vast you could fund your entire Eve career if played right.
So how does one scam? The best method I have seen is by having multiple accounts. This may seem almost out of reach for newer people or unwanted due to cost yet even a spare account is crucial for many many things. From scouting to intel planting, having an alt or two is the chink in many a players armor that is needed.
It's like cracking a safe. An alt character is merely the tool to do it. Making an alt for a certain purpose depends on what type of corp you are trying to scam.
Wormhole corps tend to need logistical pilots such as freighter pilots, mining, and some relative combat skills to fend off against the players claim. This is the perfect scenario you are looking for. A corp not demanding, yet needful of people. Wormholes take a LOT of work and coming across as a new and eager carebear you can soon find yourself welcomed with open arms. Tact Is necessarily. Laying it on too thick will raise questions of credibility while a lack of interest will show just that and a potential boot.
It is helpful to even create a backstory to your potential "persona" when greeted on comms. I have already used many alias's and stories to keep those interested and the willingness to be humble and learn aka kiss ass seems to work when these types are subjected to flattery.
When to strike and pull the rug out from under them is entirely up to you. Stealing a faction battleship may seem worthy att the time, yet waiting a few weeks to gain access to the alliances wealth could lead to that haul being 10 or even times that of a single vessel.
Knowing when to act and plan is something only you can develop based upon intel, timing, and experience. Caldari Provisions. Caldari State. Darth Lytz. Native Freshfood. Minmatar Republic. You completely forgot the best and sweetest pirate treat Carebear tears Goonswarm Federation.
Capt Starfox. How you look into the various ways of being the pirate and the detail you showed on the topics about making isk. Especially loved the little side-story in the middle there about the Carrier pilot. And the scamming, something I hadn't thought about. Very nice write-up, look forward to more. Abandon all hope ye who x up in fleet. Amarr Empire. Cannibal Kane. Awesome Post Enjoyed that. The question of not if but WHEN you will lose a ship is the attitude you must have.
Whenever you undock expect to die in a glorious ball of fire. Being a true brawler means going down with guns melting to the last and taking it in stride. No one likes a whiner. Complaining in local will only garner more tears from either a botched ransom or just combat. Get used to losing ships. The sooner you can accept the fact that this will happen, the better a player you will be and the better for it.
We often idolize players who make fancy videos in faction fitted ships taking on gangs and unsuspecting persons. I still drool over Farjung's Vindicator "Waves Of Mutilation" video watching the very definition of a Pirate vessel stalking it's prey and going toe to toe with anything he squared off with.
What people fail to realize is that ship with the fitting today still costs around 8 billion isk. That's a LOT of battlecruisers or even regular battleships and for many an excessive amount of isk to be wasted on a single vessel.
Even capital ships are half the cost. Just because EFT may say you "can" tank a certain amount of dps or can deal a certain amount it is just numbers.
EFT warriors often fail to connect the dots when it comes to utility of a ship or it's function. Sure the Vindicator can dish out DPS with blasters yet it has to catch the target first.
Any experienced small gang would simply kite the slower vessel and grind it into dust with neuts and nano'd ships. The point being is all of those fancy numbers are for nothing if you cannot utilize what the ship was intended for. I would rather take a pilot with a ship he knows can be useful rather than someone in something shiny and niche. It opens risks unwarranted, makes the person a liability, and screams foolishness without proper support.
Then again some of us are crazy and want a cheap laugh. But since this guide is to aide newer players I strongly recommend against dropping your K on PLEX and losing something in a matter of minutes. This rings true for Pirates. The less clutter the better and myself am OCD when it comes to having things perfect for my own comfort. Many tutorial guides on the overview are available and I suggest looking one up.
Tabs are your best friend. For example I have my tabs set into different categories and settings. Brackets are hidden for this reason and no friendly or member of my fleet will be in view. Very helpful when trying to keep focused without a flood of information coming in.
I often travel with this tab ready to pounce on someone without being hindered by clutter. Essentially it's the "all" default setting yet condensed. Here I can seperate things by distance, type, name etc for whatever I need in a moments notice. My celestial tab only shows objects in space such as Asteroid Belts or the Star. Don't lump it in with separate tabs for speaking with corp or intel. Those too need to be separated and imo placed above local in another designated spot.
The reasoning for this is because local is your news feed. It tells you who is in and who is out of a system and warns you of spikes when people flood in. Remember information is critical, and anything to give you an advantage against an enemy is invaluable.
Don't be the one caught due to a local spike because you had tunnel vision during a ransom. Getting a fundamental grasp on it is essential for your survival in Eve and your effectiveness as a Pirate.
Again there are specific tutorials on youtube or other sites to help you setup a scanner as well as use it. Just remember now with Retribution there is a tick box next to "use active overview settings" that when clicked will align your camera to said celestial you have selected in space.
No more holding down alt for that white box to appear around your ship trying to steady it to get a good focus on something you are hunting. CCP basically made it scanning for dummies. With a lot of patience and time invested you can tweak it to your satisfaction with almost limitless ways to do so. They key is getting a fundamental grasp on what it is showing you and what information you need to be fed.
Take the time to do it. Look For Page 5 Soon. Caldari Provisions. Caldari State. Darth Lytz. Wheres the section on furry pirates? Garoun Investment Bank. Gallente Federation. Freundliches Feuer. Ship Types And The Roles They Serve: I'm no theorycrafter, but having a basic understanding of what certain ships roles and their uses are is paramount to having a fundamental grasp on what you will encounter. I suggest you look through certain roles and ship types to familiarize yourself.
For the purpose of saving time I will only cover a few main classes of ship type. Others such as Electronic Attack Ships, Black Ops, etc may be added at a later time yet since this is a beginning guide we will stick to the relative basics.
Frigates: Frigates are quick agile ships with high speed and mobility. You will mostly see frigates being used as designated fast tackle, or in gangs often used to swarm a bigger target.
Never underestimate a good Frigate pilot to sit and hold down a bigger target. The ability to keep point on a target means the difference between catching a juicy prize or being left empty handed.
Often pilots see Frigates as whimsical or for "new" players. Make no mistake that those players are often those that fail to grasp basic roles and whom assume "bigger is better. NOTE: Gaining aggression on a gate will mean a blown up frigate. Gate guns will chew you up. You've been warned. Cruisers: Cruisers are a bigger equivalent of their Frigate based cousins. As a new Pirate rejoice that you can fly such amazing ships as the Vexor and the Thorax.
You think I'm kidding? With Retribution you have Cruisers which can do the dps of a Battlecruiser and still maintain wonderful tracking and agility. Vexor fleets are such a blast to fly and there's nothing like a swarm of them ripping apart an expensive battleship like a pack of wild dogs to a dying beast. Coupled with their relative inexpensive costs compared to that of a BC, they are the perfect Piracy vessel. I will post fittings later in another section.
Battlecruisers: Battlecruisers or "BC's" rather are the mainstay of any significant force. Coupled with high EHP or "effective hit points", high dps, and the ability to fit energy Neuts as well as such things as webs they are a must and one of the most common flown ship types in Eve.
They do however require dedicated training to be effective. Useful fits often require perfect fitting skills and with the inflation of prices even a humble Drake will run an average player 80 million isk. Keep this in mind as a lone Battlecruiser will do little against a gang. They do however pack a punch. A handful of BC's can take on a Battleship and tear it to shreds unless the pilot knows how to counter or is faction fitted. Battleships: Battleships are the heavy hitters and are noticed immediately in any enemy fleet.
Battleships are often bastions of a force. With their massive amounts of EHP, hard hitting dps, and ability to chew through targets they are deadly and I must admit my favorite ship to fly. They are however terribly slow and lack tracking. Even a Megathron with its tracking bonus will find itself unable to hit a fast moving frigate or a kiting cruiser outside it's guns which is the main weakness of flying such ships.
BS's often require dedicated tackle and support ships to make them truly effective. They are also susceptible to jamming easily and therefore vulnerable and nothing but floating coffins if unable to lock. Many players believe the Battleship to be the be all of all ships.
Remember paper numbers mean nothing to utility. If a swarm of frigs or cruisers engage you and your guns cannot track you are useless.
Carriers: Carriers are not only capital platforms for aiding fleet members with repairs or fielding a variety of drones and fighters.
Often a Carrier is used more as a space Uhaul more than anything else so for a player it's a personal comfort. For those whom field capitals often they are a staple of fleet doctrine. From fielding fighters to transferring cap to others as well as repairs, they are a mobile bastion in space and can quickly turn the tide in any engagement.
Yet with anything these space fortresses are nothing against a dedicated capital force and will die quickly to a hot drop. Like anything in Eve there's always a bigger fish. So it is best to remain wise and alert at all times as any Pirate loves a good capital gank. Dreadnoughts: A Dread is a terrifying sight to behold with their buff a few patches ago. In siege mode these vessels do more dps than a Supercarrier, able to chew through capital ships like a hot knife through butter. However like all things in Eve there is a counter.
Out of siege they do little more dps than a Battleship and the tracking is utterly useless. Seige mode also means you are committed to an engagement for 5 minutes meaning you cannot align, move, warp or anything making Dreads particularly vulnerable. These ships are not only the primary dps for capital engagement but POS warfare. Often Pirates field capitals if they see a pesky alliance messing around in their space or will do it in hopes of baiting the enemy for a good fight.
Like all things in Eve they serve a purpose and remembering proper utility is again paramount when piloting in any ship.
Continued on page 6. Revolutionary Front. Haedonism Bot. Great read. Not exactly my play style but may inspire me to greater acts of villainy.
Keep the Evil in EVE! Part Basic Piracy Fittings. Each fit is up to the scrutiny of the user. I will list some basic examples of fittings to help point pilots in a general direction as well as emphasize why a ship is fitted the way it is.
NOTE: Fits may be nerfed or adjusted after the time of this post. Please refer to patch notes and changes via dev blogs to ensure relevance. All numbers listed are under EFT's latest version with all skills to 5 for maximum effectiveness if other pilots choose to use these. From solo roaming in belts, to engaging in fleets, the Thorax is a tried and true favorite of mine, and a wonderful ship to get your feet wet with.
If you find yourself unable to use T2 guns, the T1 named equivalent will work as well. This ship begs to be flown in small gangs, and any person solo hunting in it can use it's speed to close in on an unsuspecting target as well as the ability to burn quickly out of point and neut range if need be. A perfect ransom boat if there ever was one, you'll soon be opening convo with a poor sap with a big grin on your face.
Vexor: [Tech 1 Gallente Cruiser]: Again with the release of Retribution we see a buff to Cruisers which means big happy smiles on our faces for those of us in the dirty business of Piracy. It's all about speed and the ability to lay on damage while maintaining the ability to run circles around your enemy.
A lone Battlecruiser or even Battleship will soon be a heaping pile of junk with only a handful of these. Couple these with a few Thorax's and you'll soon be chewing through Faction fitted BS's and scooping shiny stuff.
This is probably one of the most underrated ships in Eve. With the patch changes to drones being utilized on gates, you now have a drone boat that can hold it's own dishing out a massive amount of DPS.
Again a solo boat similar to the Thorax, this is the perfect ship if you are a fan of drones, or simply just love versatility. Talos: [Tech 3 Gallente Battlecruiser]: I am extremely reluctant to give out this fitting. However anyone who had a brain could just go to my battleclinic and look up the one Talos loss I've suffered in eight months for the fitting and there's a reason why. It's deadly. So deadly and such a joy to fly it wreaks havoc on any battlefield.
Couple this ship with boosts or Snakes and you have something that is in spirit the perfect Pirate vessel. Well for myself at least. I've always dreamed of a ship that would come along to give me the sheer raw damage of a Megathron and the speed and tracking of a Cruiser.
If you come down to Khanid and see me in local 9 times out of 10 it will be in one of these. Just yesterday I engaged a few station game kids up in the northern regions of low sec with myself in a Talos and two others in a Hurricane. We engaged two Drakes and knew it was bait because a Legion soon undocked as well as a Jaguar. But the fun wasn't over yet.
My two comrades died in a glorious ball of fire we just wanted a fight and I lived due to the Talos's incredible agility. I eventually landed on the out gate with the Jag on the other side. His buddies were with me and as soon as they locked me I jumped through knowing full well I may be caught by the Jag. To my elation and astonishment of the Jag pilot I aligned out before he could point me and they gave chase.
I landed on the out gate the next system over and turned around gunning for the station. As I safely docked I received a mail with less than stellar comments of my evasiveness. I simply wrote the previous page to this guide and got safely home later on. Look for fittings continuation on page 7. Let's talk briefly on why this ship is so excellent. On paper is seems like nothing to scoff at.
Sure it does dps but it's assumed the tracking stinks on it and that with blasters it can't hit very far. Never could an assumption be so wrong.
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