Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Your Store Your Store. Categories Categories. Special Sections. Player Support. Community Hub. Left 4 Dead 2. Set in the zombie apocalypse, Left 4 Dead 2 L4D2 is the highly anticipated sequel to the award-winning Left 4 Dead, the 1 co-op game of This co-operative action horror FPS takes you and your friends through the cities, swamps and cemeteries of the Deep South, from Savannah to New Orleans across five expansive campaigns.
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As well as changing the number of zombies that you encounter each time you play a stage. Director 2. It makes each time you play it rather unique and fun and I often wonder how they would have expanded this had they made a third game.
The campaign is the main game mode. You can play on your own with bots, but you have to play this with other people to really see just how good and clever this game is. You have to work as a team there are no two ways about it. You cannot run off on your own in this game, your team needs you and more than likely you will end up dead. Versus mode is a multiplayer mode where one team gets to play as humans and the other gets to play as the special zombies in order to stop the people from getting through a stage.
Survival is what it sounds like, you play on a map from the game and just see how long you can survive. Scavenge is a really neat mode that sees teams of 4 compete for fuel cans that are around the level. The idea being you need to power up your generator. What makes this tough is that as well as the other team, zombies are all over the place too!
I really do think that Left 4 Dead 2 is one of the best multiplayer shooters of all time. This game is an absolute classic and there is no reason at all why it should not be in your collection. It is so much fun and you will be amazed at how quickly the hours go by when you are playing this.
This One's Got legs this one, I'll give it that. After neglecting it on its release, influenced by all the brouhaha about Left 4 Dead 2 being a shameless cash-in and murmurs of the game going quickly to the great forgotten game chest in the sky, I've found myself picking up Nick, Rochelle, Coach and Ellis.
And now has Left 4 Dead 2 truly got its claws into me. But to be honest I'd be having head-smashing melee fun without Valve recently tossing us a new campaign, a couple of new weapons and some interesting weekly game changing mutations.
The L4D diehards may still be griping, but L4D2 is an immensely better game in every way. I'm kicking myself that I didn't check to see what the reason was for the Hard Rain campaign getting the breathless praise during last year. If you are yet to fight off Infected during a tropical storm, then you are all the poorer. When I inevitably succumb to this though and when I "turn" I would ask, of course, that you put aside your feelings and shoot me in the head in a heartbeat I'll be doing the game a great disservice.
What with the swift appearance and internet controversy it is very easy to make L4D2 appear to be a simple roll-call of upgrades. It could sound like some sort of zombie equivalent of the annual FIFA updates: a Redneck Rampage expansion pack where the characters have a greater propensity for saying like "yee-hah" and "darn tootin!
To do so though would be utterly unfair. What could be interpreted as a raft of fun, and potentially unnecessary, gameplay additions meld together into a fabric that strengthens the L4D experience to an astonishing degree.
For a start, the new creatures deepen co-op tactics, and make the game's Versus modes far more vibrant and surprising. On top of this the new settings brilliantly evoke the sensation of real-life national emergencies and a panicking populace. Then the expanded mix of weapons hits home a feeling of personalised tactics and combat. Meanwhile, throughout the game's five campaigns there's the sensation that Valve have become far more comfortable with themselves and their game.
The strict format and familiar patterns of repeated build-up and climax have been smoothed over, replaced with free-flowing, organic levels where Valve begin to loosen their ties - suddenly more able to harness the feelings of surprise and delight that we're more accustomed to seeing in their Half-Life games. Yes, L4D2 really is its own game.
And a bloody good one at that. You do, however, know the drill. First things first: there's no doubt that your first moments in L4D2 will by and large comprise of racing up to zombies, taking their legs off with an axe and running around giggling.
Whether you're slashing with katana, cricket bat, frying pan, or have smoke trailing behind you from a blood-stained chainsaw - you just can't help but chortle as neck stumps squirt scarlet arterial spray, femurs jut out of elbow lacerations and bloody amputations are doled out to the enraged horde. Melee weapons live in the same slot as pistols you can't carry both, even though all players are magically presented with firearms when incapacitated and each has a different slash speed, arc of impending zombie doom, and utterly brilliant board of crash, bang, wallop sound effects attached.
The ultra-violence doesn't stop with this new brand of up-close and personal weaponry. Midriffs are blasted open with shotguns leaving nothing but fresh air and an exposed spine; businessmen's intestines are lovingly draped over the environment, spilling out behind them as they chase after you; explosive ammo sears off huge chunks of pallid flesh from a zombie's posterior There are also a lot more zombies around; episodes average over 2, of the screaming buggers running towards you with mischief in mind - about 1, more than you'd come across in L4D -which goes to underline both Valve's successful engine tinkering and the added intensity.
As for the new special infected, well they're marvellous creations, all built to mess with co-op tactics that you've been carefully honing over the past year.
The Spitter - a sag-mouthed lady who trails a glowing green strand of drool - gobs buckets of corrosive mucus all over the place, meaning that it's far trickier for you and your team to bunch up and hold out in the game's various public conveniences and outhouses.
The Charger, a lumbering mini-Tank, pelts at you like a bull at a matador -grabbing the first survivor he comes across and carrying them off through the level with the firm intention of repeatedly slamming them into the ground, while anyone else in his way is hurled away like fleshy skittles. Finally, the Jockey is designed to pick off waifs and strays that wander away from the party, or perhaps those survivors who relentlessly charge off ahead.
Leaping on their backs, Jockeys take control of characters and ride them mercilessly into harm's way - whether that harm comes in the form of a deadly drop, a pit of fire or the clutches of a nearby Witch.
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